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Saturday, 29 January 2011
The Hunt Begins: Review
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As a scenario, I didn't think it was all that exciting to play, but it gains more importance when played in the context of a campaign. A...
The Hunt Begins: Turn 10-11
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In the final two turns of the game, the Witch King managed to beat off 6 attackers and then one initiative to move off the board in turn 10.
The Hunt Begins: Turn 7-9
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1) With the Witch King having broken through the defensive line of Dunedain, the next few turns were more a race as a hoard of persuers chas...
The Hunt Begins: Turn 6
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1) In another shocking omission of annotation, I failed to show that two of the Dunedain failed their courage checks to charge the Witch Ki...
The Hunt Begins: Turn 5
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1) In a surprise turn of events, the Dunedain catch up with the Nazgul and, outnumbering one (not the Witch King), manage to banish it. Na...
The Hunt Begins: Turn 4
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1) The Witch King uses the 'Black Dart' magic power to kill the Dunedain left with no fate at the end of last turn. Both the Nagul ...
Friday, 28 January 2011
The Hunt Begins: Turn 3
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1) The two Nazgul move forward and the Dunedain charges. Originally two of them were going to attack, but the one near the yellow bush fai...
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