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Thursday 15 May 2014

Slaughterloo Painting Challenge (65 days remaining)

Alas, progress has been slow! I blame this mostly on the weather. It has been pretty bad this week, to the extent that it rained on most of the times I could have gone outside to spray undercoat my figures. Annoying. Yesterday was a bit brighter though, so I was able to sort out the Todoroni Militia and the Elf Line which needed doing. On the other hand, I was only able to do a little more in the evening. And tonight I thought I'd update my bog instead!

On the plus side I took advantage of the poor weather to think about my force organisation. The 'first draft' did not take into account the C-in-C and General, so these have now been added and the rest of the force resized accordingly. The upshot of this is that it is now starting to resemble a force I feel happy with, rather than a hodgepodge of any figures I had in my collection. 

Todoroni


I have lost two crew from the cannon and also got rid of the Light Infantry. Using four of the Lights, I increased the Militia to a unit of 12, hopefully making them slightly more robust. The General in my army is a Todoroni ranked as 'inept' (what else?!), the figure comes from the Goyah set (review pending!) and looks suitably pompus/unable to command!

Ferach


The Ferach saw some alteration as well. One of the Line units lost two figures and I halved the figures in the Light Infantry. One thing I was not prepared to lose was the cavalry and you can see they have now been joined by command figures which arrived today. The general is a free Elf officer. Yes, that's right, free! Alternative Armies will give you two free figures if you request the free version of Flintloque and place an order using the code contained therein. Nice!

So a fair few changes to the army, but it has eliminated some of the painting and made it feel like a more coherent force than just all the figures I have thrown together!

On the other side of things I have developed a long list of secondary tasks which I have to complete by the deadline. I need to make counters for the game, as well as print the command decks and reference sheets. I also need to buy some boards to lay on top of the table in the study, as it is only really the right size for skirmish games and will not do Slaughterloo justice!

I also took the opportunity to change the lighting! This has been a long time coming and much needed. Oh the responsibilities of hosting this event!

Before (not so bright)
After (much better!)


Anyway, that's it for now, but I assure you that the next update will include much more painting and fewer pictures of illumination!

Tuesday 6 May 2014

Slaughterloo Painting Challenge (73 days remaining)

Nothing like jumping in at the deep end to motivate yourself! Wanting to get a game in at the weekend with a good buddy, I realised that the first Saturday I had free was 19th July we decided to make the most of the time and plan something which would require a little preparation!

As we have both recently become fans of Flintloque, we decided it would be a good opportunity to go a little bigger and play some Slaughterloo. Great idea, although I've just realised how much painting I need to get done. Hence the challenge!

We opted for small 1000 point armies to get us going and I quickly figured out what I could use from my collection for a Ferach force. Looks like it will be a bit of a split between Elves and Todoroni, which suites me fine

Here's a picture of the Todoroni contingent of my force:



  • 7 light infantry
  • 8 Militia
  • 1 Light Gun with 6 crew. 

So at the moment it is looking like a force just wanting to be swept from the field by any reasonably trained enemy...

Here's the Ferach contingent:

  • 12 Line infantry
  • 10 Line infantry (actually Light, but they will do alternative duties for this game)
  • 12 Light infantry
  • 3 Heavy Cavalry (to be expanded to the minimum 5 by my next purchase)

So all in all an almighty shambles of a force! This should be fun!

On the plus side, it doesn't require a massive outlay in advance of the game. Just a couple of cavalry and a general should do, although I can see myself opting for some additional Line infantry or a better cannon!

I'll report on my progress as I go and post pictures of units as and when they are completed.