Frodo departs the Shire and heads for Bree, where
Gandalf says he will meet him. Sam and Pippin decide to
acompany their friend, after he tells them he is on a trip to
Buckland, although being inquisitive Hobbits, they know the truth of the journey.
While passing through
Eastfarthing, they hear
hoof beats. Thinking it must be
Gandalf, and meaning to surprise their friend, they hide by the side of the road. Only when the
Nazgul is almost upon them do they realise the peril they are in. Can they escape?
The first picture shows the board setup. The Hobbits start by the hedge at the end of the road (near the tree). Heading towards them is one of the Black Riders, with two more near each end of the hedges. Between the hills on the right is
Gildor, alerted to the danger and rushing to the
Hobbit's aid.

Here are the Hobbits by the hedge. Sentry rules are in force for the
Nazgul, meaning the side with initiative can move them. This gives the Hobbits a chance to sneak away. In addition, the light of day makes it difficult for the
Nazgul to see their prey, so they cannot charge unless within 6 inches.

The hobbits also need to make courage checks each turn, lest they become scared and disorientated. Sam and
Frodo passed all of theirs, but Pippin failed at the start and headed towards a
Nazgul.
Luckily the result of the sentry roll meant the
Nazgul went right by him.

The Hobbits managed to pass
Gildor before the
Nazgul saw them. This allowed the heroic elf to charge the lead
Ringwraith and engage him in combat, hopefully buying the Hobbits enough time to escape. He failed to slay the
Nazgul, but greatly impeded its progress. Without
Gildor's efforts all would have been lost.

The end of the game (below). Ignoring their fellow locked in combat with
Gildor, the other two
Nazgul charge for the Hobbits. At this stage of the game,
Frodo, Sam and
Gildor had used all their Might points performing heroic moves, allowing them to move first, even when they lost initiative. But at the end, exhausted, the Hobbits needed good initiative rolls to move off the edge of the board, which they managed.

This was a very simple scenario, but managed to capture the tension of the Hobbits' escape. The presence of
Gildor also helped to show that there were good forces aiding them at every step, without whom all would be lost.
At the end of the game, Sam recovered his point of Might, and
Frodo recovered one point (out of two). The next scenario is the flight to
Bucklebury Ferry. Time to get building a river...