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1) In a surprise turn of events, the
Dunedain catch up with the
Nazgul and, outnumbering one (not the Witch King), manage to banish it.
Nagul can be banished by exhausting their Will points or by causing them one wound. Being quite tough, a 6 is required for the
Dunedain to wound a
Ringwraith. This might not seem so hard when in this instance there were 3 of them rolling to wound, but remember that the
Nazgul in this scenario are quite weak and have no Might or Fate points. In other scenarios they are extremely
formidable.
2) Another shock! Both the
Dunedain who have been
attracted by the noise of battle were clearly not expecting to stumble
across a
Ringwraith and fail their courage checks to charge.
3) The lone
Nazgul seems to be doing a good job of breaking through and kills one of his
pursuers.
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