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Sunday 12 October 2014

Zomtober (Week 2) Game report

As an added bonus this week, I was able to play a game with the figures I painted. I had tasted the first two scenarios from the Hospital 911 book and concluded that they would be more fun combined into one. It would make more sense for my campaign and I was also tired of getting killed by the zombie in scenario 1. Seriously, if you want to experience what it is like to wake up in a Hospital room wearing nothing but a gown and then discover that your best mate has been turned into a zombie, then you have to play this! It is also a timely reminder that your average unarmed Joe really stands little chance against one of the undead!

Anyway, like I said, I combined the first two scenarios. I controlled the patient in the room and the medic on reception, but used different activation dice for each until they came into contact. The patient had to get out of there pronto, while the medic had to investigate what was going on, call security and ensure any other visitors were okay.

Here's how it went:



Wow, that was pretty awesome to play. There are a lot of factors introduced in Hospital 911 which add to the game. The special NPC movement meant I was never sure what the visitors would do and the delay on the lift added tension as it was bringing the only guy with a gun. Although in typical ATZ fashion that didn't help him too much...

It could really have gone a number of ways. The patient was lucky to knock the zombie down and get out of the room. A new rule slows patient movement down unless they can get help, so it was a good job the medic got there okay. Only one of the potential contacts turned into anything (the three visitors), which was just as well because, if the hallway had got really bogged down with civilians, it could have been a bloodbath, with the single zombie spreading its infection.

And to top it all off, when the security guy died, I ended up with my a campaign group consisting of unarmed civilians of limited skill, one of which is already badly hurt enough to have been in hospital. To be honest it'll be interesting to see what happens to them next. But first I have some other scenarios to play.

7 comments:

  1. Exciting stuff!

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    1. Thanks! It was even more exciting to play. I know you don't often play this kind of thing, but you should give it a go if you get the chance. Works really well with everyone trying to survive as a team against game controlled zombies and other enemies.

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  2. Lovely little batrep dude! Can't wait to see more.

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    1. Pleased you enjoyed it. Despite being a small game, it was very tense and exciting. 3 potential contacts in the small space and starting with a zombie locked in a room helped! As did having to call for, and then wait for, the only guy with a gun!

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  3. Well, I didn't predict the outcome at all. Not even close. That's fairly typical for ATZ, I think - and that's a *good* thing :-) .

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    1. So very true. One of the main reasons I prefer ATZ is the rich narratives that come out of even simple scenarios. And the above game was played out in a space the size of an A4 piece of paper. So even better!

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